

You believe your hive kept you alive because they thought you were too weak to do them any harm. You can use the table below to determine your illithid quirk: Yes, it removes what makes an illithid an illithid, but there's a reason why the standard illithid is not a player race Therefore, the simplest way to balance the illithid is to remove this ability. The obvious thing that makes an illithid overpowered is their ability to extract the brain. As a parting gift, you've had your four tentacles removed. There are two reasons as to why you are no longer with your hive & are missing your tentacles:ġ) You lost them in a fight, therefore your fellow illithids rejected you from the hive for your inability to consume brainsĢ) You have done something terribly wrong, and have been exiled from your hive. If you're good at it and want to write flavortext for this illithid exile, feel free to comment below and I'll put it in and source you.

*NOTE* I'm pretty bad with flavortext, so I'll just give you the gist here.

I know that my interpretation of illithids as a player race takes away from what makes an illithid a mind flayer, but I think if you really want to play an illithid, this is a reasonable option Obviously, there would have to be some major tweaking, but I think I found a concept that would both 1) make the illithid a balanced race and 2) have it make sense as to why the player's illithid is no longer with their hive. However, with a CR of 7, and no level adjustments for monster characters in 5e, I was thinking of ways that I could possibly convince my DM to let me play as one. The mind flayer/illithid is an iconic D&D monster, so there is no doubt that some people would love to play as it. If you're looking for a race option of an illithid that does eat brains, this is not it *NOTE* This interpretation of a mindflayer loses its ability to eat brains.
