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Arma 3 spawn ai module custom faction
Arma 3 spawn ai module custom faction




Since you’re an utter Ƒucking Ȑetard who can’t do anything right much less breathe oxygen with your mouth shut, you’re not going to “waste time” with parameters. Here is what you need to do to start off strong, by numbers: Once you are in, you will be greeted with the lobby screen. In this example, both of these servers are prime to spread your disgusting filth into since they have no players at all. From that point on, you are searching for a vulnerable usable server so that you can start being a menace to society Zeusing. Go into servers – you want to click on “Official Servers”. The game can only do what you tell it to.First, boot the game up and navigate to the Multiplayer section. If your fireteam is being unloaded in the open, then you've put your UNLOAD waypoint in the open. Upon being unloaded, the fireteam will then carry out any waypoints that have been assigned to it. The fireteam will spawn inside the cargo space of the vehicle, the vehicle will drive to the unload marker, unload the fireateam and begin driving to it's next waypoint. Then create the other waypoints you want your fireteam to carry out. Next, with your fireteam selected, create a MOVE waypoint close to the UNLOAD / TRANSPORT UNLOAD waypoint you created for your vehicle. Then place a MOVE waypoint to wherever it is you want the vehicle to return to. Be sure to read about the limitations of these two waypoints. With your vehicle selected, you then place an UNLOAD or TRANSPORT UNLOAD waypoint at the spot you want your units to be unloaded from the vehicle. You use the following code to spawn units inside the vehicle.

arma 3 spawn ai module custom faction

Now name the vehicle something you can remember. I thought a description of each waypoint would be enough for you to work it out.įirst, make sure, if you haven't already, that the two groups are indeed two seperate groups. I havent used unload transported yet but even then the vehicle would just drive alongside the infantry.

arma 3 spawn ai module custom faction

If I use the get out waypoint then even the drivers get out.

arma 3 spawn ai module custom faction

I want G2 to spawn inside the vehicle of G1, then for G1 to move to point B, unload G1, then G2 move to the next waypoint while G1 returns to point A.Īlternatively Instead of returning to point A, G1 could support G2's infantry advance.Ĭurrently If I set a waypoint near the enemy with both the vehicle and infantry in the same group the vehicle will drive way too close, unload the infantry in the open under fire, and usually everyone will be dead before the fight even starts. Group 1 is the vehicle group, driver gunner ect. Youre going to have to explain the waypoint thing, ive read that whole page and have a good understand of their use.






Arma 3 spawn ai module custom faction